Pactblade
A pact blade that trades blood for power
PriceMax HP -25%
Weapon · 1×3

A one-handed dark fantasy hack-and-slash
The Rule
The deeper you go, the better the loot. But what you pick up is not yours until you carry it back to town.
Battles fight themselves. What you decide is whether to drink a potion, whether to go one floor deeper, and what to pack for the way home. One more floor, or turn back here. Gravemark is a game about that single moment of judgment.
One Descent
Choose a difficulty and a dungeon, load your belt with potions, and go down.
Attacks are automatic. You touch only skills and potions. Mana does not come back on its own.
Time stops after every kill. Decide what goes into your 5×6 bag for the trip home.
Two paths. An enemy, a Spring or, rarely, a Gravemark. This is also where you retreat.
What you bring back stays unknown until it is opened in town.
Everything in your bag, the gold you found on that run, and any gear you put on along the way. What you equipped in town and everything in your stash stay safe.
The Choice
Relics
A tier above Legendary. Each Relic has its own name and art, and every one carries a price. On shallow floors, nothing even hints that they exist.
A pact blade that trades blood for power
PriceMax HP -25%
Weapon · 1×3

A hammer that takes a toll with every blow
PriceEach attack costs you 2% of your Max HP
Weapon · 2×3

Armor of the ninth circle, sealed in ice
PriceNo healing from Lifesteal, Regen or Springs
Body · 2×3
Their names and shapes stay hidden until you find them.
15 in all at launch
Delvers
The stash is shared between characters. Who wears what you found is part of the decision.

Balanced. Fights steadily at any depth.

High damage, low durability. Built for short fights.

High durability, long fights. Wears enemies down without falling.

Magic. Slow at rest, but a great spell tears through.
Build
Gear fills 10 slots. Enchantments and set bonuses are revealed only when an item is identified. On top of that come each character's skill tree and tattoos.
Three trees per character. Tomes dropped by bosses grant SP, which opens each tree one tier at a time.
The Knight's tree. Gold marks the signature skill you start with.
Ink pacts into 3 slots, trading something for power. Every tattoo carries a price. Designs drop only from bosses, and are lost if you fail to bring them back.
EffectAttack +25%
PricePotion healing -50%
EffectAttack Interval -20%, Crit Chance +8%
PriceDamage taken +25%
EffectDamage taken -15%, HP +2 per second
PriceAttack -20%
Depths
Raise the difficulty and the floors run deeper, the enemies hit harder, and the drops get better.
LimboYour first runs
10floors
MalebolgeTougher enemies, better drops
20floors
CocytusThe highest tier to farm
30floors
JudeccaThe Endless Abyss. The floors never end
∞
In Judecca, your record is the deepest floor you came back from alive, and you compete for rank each season. A run that ends in death leaves no record.
The bottom of rotted graves. Walking corpses roam.
Crawling wings. They come in numbers.
The smell of sulfur. Heavy blows await.
Our Promise
Gear, Relics and tattoos cannot be bought.
We sell only characters and comforts, such as more room in your bag and stash.
What you failed to bring back stays lost.